

Back home, Neptune finds Histoire incapacitated due to her being an artificial life-form who overloaded as a result of her linking the two dimensions to bring Neptune home. This led the two to abandon their post and retreat. Neptune was successfully transported home, but Nepgear, out of reflex, jumped out to help save Uzume from Arfoire's forces. Nepgear begins repairs on a transportation device to send herself and Neptune home but the facility is attacked by Arfoire a powerful CPU-like being with a lust for destruction. Uzume's abilities soon begin to benefit the party by granting them Shares from friendly monsters, food, and finally the ability to seal Dark Purple in a pocket dimension the Sharing Field, where the party are able to defeat her. She is also an amnesiac who remembers nothing of her people or the calamity which destroyed her world but believes it to be the work of a giant known as Dark Purple. Neptune and Nepgear learn from Umio, Uzume's sentient fish-monster friend, that Uzume has unique abilities that may trigger when the party needs them most.

Neptune and Nepgear learn that, like Uzume, they are unable to transform to unlock their true powers in this world due to the absence of Shares (faith from the people) and so the trio journey across the land to locate fragments of power known as Share Crystals which they use to empower themselves enough to reclaim the land from the invading monster hoard. Upon discovering this new dimension is a ruined wasteland inhabited only by monsters, the two are surprised to find a survivor, Uzume Tennouboshi, who is also a CPU. However, before Neptune and Nepgear can prepare properly, they stumble across an old video game console which, when activated, transports the pair to an alternate dimension the Zero Dimension. She warns them that the world is entering the 'CPU Shift Period', where the public will attempt to discredit and oust their CPUs in favor of newcomers. With the era of peace continuing throughout the world of Gamindustri, Neptune, the ruling Console Patron Unit (CPU) and Nepgear, her sister and CPU Candidate of the nation of Planeptune resume their lives of laziness despite warnings from their Oracle, Histoire. Zero Dimension Neptunia Z: Twilight of the Desperate CPU The game is separated into three individual chapters with different stories for each dimension, each with a unique title: By completing quests, the player will receive items and Credits, as well as the shares of each nation increasing. To complete a quest, one must fulfil the contents of the quest, then report back to the Guild. When it becomes the player's turn, they can select a character and move freely within the battlefield.Īt the Guild within a city, the player can accept requests from various people as Quests. Battles are a four-member party "Unit Turn-based" system. Each goddess character has a "Next Form", which is an additional transformation phase on top of their existing goddess transformations these forms cause changes to combat style, in addition to character personality changes. The gameplay places strong emphasis on the positioning of characters. The game features a new battle system with a different combo structure to previous games, although some similarities still exist.
